Хасан Оби Ван бин Васечкин
Хасан Оби Ван бин Васечкин торговец разным товаром, дорого и почти за даром! Он торговец честной, но и нагреть может ой-ой..
Хасан предпочитает вести широкий многокомпанентный бизнес. Его обширные, энциклопедические знания позволяют вести торговые операции с далекими странами и отправлять туда караваны получая отличный барыш. Способность изучать свой персонал (Creature Loresight) приводит к тому, что на него работают исключительно преданные и верные люди.
Хасан предпочитает специализировать на экзотических и волшебных товарах, привозимых им издалека. При этом он отдельно содержит отдел старьевщиков. Обороты денег не высоки, но среди старья могут попадатся вещи исключительной ценности, или же вещи, которые можно выдать за таковые.
Хасан никогда не гнушается впарить покупелю левый товар, использую при этом способность Object Loresight (С демонстрацией узнаных предметов!) и развитые Bluff и Диполоматию. В защите своей жизни Хасан полагается на свои таланты по борьбе с попытками его осюрпризить и браслет Друзей.
LoreSong Faen, 10th level. Created on base Arcana Unearthed, alternative player handbook of Monte Cook
Str |
12 |
-2 |
|
10 |
- |
Dex |
12 |
|
|
12 |
+1 |
Con |
14 |
|
|
14 |
+2 |
Int |
16 |
2 |
2 |
20 |
+5 |
Wis |
14 |
|
|
14 |
+2 |
Cha |
14 |
|
|
14 |
+2 |
BAB +7, AC =17(+1 dex, +1 size, +1 ring, +4 armor), HP=6+9d6+20 (55), Ref Save +6, Fort Save +7, Will Save +11 Initiative +5
Хасан Оби Ван бин Васечкин способен владеть всеми видами простого и военного оружия, а также всеми видами доспехов и щитов.
Классовые способности:
Skill Memory +4 (5 x День) - Akashics can reach into
the collective memory
and gain insight into a
needed skill—even one
in which the character
has no ranks and cannot
use untrained. After a full
round of concentration,
the akashic gains a +4
bonus to a single skill
check attempt made the
next round.
Perfect Recall - akashics have honed their own
memory. To any Knowledge skill check that they make without
using skill memory (thus relying on their own memory), they add their Intelligence bonus, if any, to the skill bonus again.
Delve into Collective Memory - An akashic
may make a special check
with a bonus equal to his
level + his Intelligence
modifier to see whether he
knows some relevant information
about notable people,
legendary items, or
noteworthy places. This
takes 10 minutes and can
be attempted once per day
per class level.
Сreature Loresight 5 x День - По описанию заклинания. См. ниже.
Learn Secret 1 x День - По описанию заклинания. См. ниже.
Object Loresight 5 x День- По описанию заклинания. См. ниже.
Tongues 1 x День - По описанию заклинания.
Lesser Delve into Personal Memory 1 x День - An akashic can mentally
probe the memory of one other creature within 25 feet. The akashic
mentally forms a question the creature can answer with a single
word. No shared language is needed, nor does it matter whether the
creature is conscious or aware. The creature can make a Will save
(DC 10 + half class level + the akashic’s Charisma modifier). If the
creature fails its save, the akashic gains the answer as if the creature
mentally answered the question as truthfully as possible. In any
event, the creature does not know the akashic made the attempt. A
character can use this ability once per day as a standard action.
Modify Memory 1 x День - По описанию заклинания. См. ниже.
Truename - Все персонажи созданные согласно AU могут иметь Истинное Имя. Оно и благо и худо, но суть в том что все имеют на 1 фит на старте больше.
Фиты:
The Voice [Talent]
You have not only a way with words, but an almost supernaturally
compelling voice.
Prerequisite: Character level 1st only
Benefit: The character gains a +1 competence bonus on all Bluff,
Diplomacy, and Gather Information checks, and a +2 competence
bonus on all Perform (storytelling) checks.
Intuitive Sense [Ceremonial]
You participate in a ritual requiring you to spend 24 hours alone in
a dark, incense-filled room, while at least one other person stands
outside chanting. Afterward, you are difficult to surprise.
Prerequisite: Truename
Benefit: Thanks to the character’s uncanny sense of danger, she
does not lose her Dexterity bonus to Armor Class when flat footed
or attacked by an invisible or unknown opponent. She is always
considered “aware” of all incoming attacks for purposes of
Dexterity and dodge bonuses to Armor Class.
Sense the Unseen [Ceremonial]
As the result of a ceremony involving you and at least three other
people, one of whom is blind, your intuition helps you find
normally invisible things.
Prerequisite: Truename
Benefit: In melee, every time the character misses because of
concealment, she can reroll the miss chance percentile roll once to
see whether she actually hit.
In addition, an invisible attacker gets no bonus to hit a character
with this feat in melee. That is, the character doesn’t lose her
Dexterity bonus to Armor Class, and the attacker doesn’t get the
usual +2 bonus. The invisible attacker’s bonuses do still apply for
ranged attacks, however.
Finally, the character suffers only half the usual penalty to speed
for being unable to see. Darkness and poor visibility in general reduce
the character’s speed to three-quarters of normal, instead of one-half.
Improved Initiative [General]
Your intuition allows you to get the jump on foes.
Benefit: The character gets a +4 bonus on initiative checks
Slippery Mind [Ceremonial]
Once you complete a ritual with 10 other people involving clouds of
incense, you become difficult to enchant.
Prerequisite: Truename
Benefit: If a character becomes the target of an enchantment
and fails the saving throw, she can attempt the save again 1 round
later. She gets only this one extra chance to succeed.
Навыки: Акашик имеет (8+Инт) скил поинтов в базе. Данный персонаж имеет 169 скил поинтов
|
Ранги |
Характеристики |
Бонусы |
От чего? |
Итого: |
Alchemy |
1 |
5 |
0 |
|
6 |
Appraise |
13 |
5 |
|
|
18 |
Balance |
|
1 |
|
|
1 |
Bluff |
13 |
2 |
5 |
the voice+circ |
20 |
Climb |
|
0 |
|
|
0 |
Concentration |
|
2 |
|
|
2 |
Craft |
|
5 |
|
|
5 |
Decipher Script |
1 |
5 |
|
|
6 |
Diplomacy |
10 |
2 |
8 |
syn+feat+circ |
20 |
Disable Device |
|
5 |
|
|
5 |
Disguise |
1 |
2 |
3 |
circ |
6 |
Escape Artist |
1 |
1 |
|
|
2 |
Forgery |
10 |
5 |
|
|
15 |
Gather Information |
5 |
2 |
4 |
the voice+circ |
11 |
Handle Animal |
|
2 |
|
|
2 |
Heal |
|
2 |
|
|
2 |
Innuendo |
|
2 |
|
|
2 |
Intimidate |
5 |
2 |
5 |
syn+circ |
12 |
Intuit Direction |
|
2 |
|
|
2 |
Jump |
|
0 |
|
|
0 |
Knowledge |
|
|
|
|
|
(Architecture) |
1 |
5 |
5 |
Perfect Recall |
11 |
(Ceremony) |
1 |
5 |
5 |
Perfect Recall |
11 |
(Cosmology) |
1 |
5 |
5 |
Perfect Recall |
11 |
(Dangerous Beasts) |
5 |
5 |
5 |
Perfect Recall |
15 |
(Engineering) |
1 |
5 |
5 |
Perfect Recall |
11 |
(Geography) |
5 |
5 |
5 |
Perfect Recall |
15 |
(History) |
5 |
5 |
5 |
Perfect Recall |
15 |
(Magic) |
5 |
5 |
5 |
Perfect Recall |
15 |
(Nature) |
5 |
5 |
5 |
Perfect Recall |
15 |
(Nobility and Courtesy) |
5 |
5 |
5 |
Perfect Recall |
15 |
(Religion) |
5 |
5 |
5 |
Perfect Recall |
15 |
(Runes) |
1 |
5 |
5 |
Perfect Recall |
11 |
(Sailing and Navigation) |
1 |
5 |
5 |
Perfect Recall |
11 |
(Science) |
1 |
5 |
5 |
Perfect Recall |
11 |
Listen |
5 |
2 |
|
|
7 |
Open Lock |
|
1 |
|
|
1 |
Perform (Storytelling) |
5 |
2 |
5 |
the voice+circ |
12 |
Ride |
|
2 |
|
|
2 |
Search |
5 |
5 |
|
|
10 |
Sense Motive |
13 |
2 |
|
|
15 |
Sleight of Hand |
0 |
1 |
2 |
synergy |
3 |
Sneak |
6 |
1 |
6 |
race |
13 |
Speak Language |
|
|
|
|
0 |
Spellcraft |
10 |
5 |
2 |
|
17 |
Spot |
12 |
2 |
|
|
14 |
Swim |
|
0 |
|
|
0 |
Tumble |
|
1 |
|
|
1 |
Use Magic Device |
10 |
2 |
3 |
circlet |
15 |
Use Rope |
|
1 |
|
|
1 |
Wilderness Survival |
1 |
2 |
|
|
3 |
Амуниция: AU - Альтернативная книга игрока, в ней нет магических предметов, но есть прямое указание на DMG, что я и сделал
Bracelet of Friends |
19000 |
Brooch of Shielding |
1500 |
Circlet of Persuasion: (+3 cha skills) |
4500 |
Cloak of Resistance +2 |
4000 |
Dust of Appearance |
1800 |
Dust of Disappearance |
3500 |
Glove of Storing |
10000 |
Ring of protection +1 |
2000 |
Mithral shirt |
1100 |
Богатые одежды, посох и аксессуры |
893 |
Wand of Detect Magic |
375 |
Silver Dagger, Masterwork |
332 |
Creature Loresight
Divination [Psionic]
Level: 1 (Complex)
Casting Time: Standard action
Range: Touch
Target: One living creature or corpse
Duration: Instantaneous
Saving Throw: Will negates
Spell Resistance: Yes
You learn something significant about a
creature (living or dead) that you touch. Go
through this list, in order—the first bit of
lore you do not know, you learn through
this spell:
1. Creature’s race or type
2. Creature’s name (if none, then skip)
3. Creature’s class (if none, then skip)
4. How the creature died (if not applicable,
skip)
5. Creature’s most recent, basic goal
(obtain food, carry out the orders of
its superior, get some sleep, etc.)
6. Creature’s attitude toward you
7. Creature that this creature interacted
with most recently (other than you)
8. Creature’s most valuable possession,
if any
9. Location of the creature’s home or lair,
if any
10. Creature’s current thoughts
Multiple castings allow you to gain multiple
bits of information. If you know all of
the above information, this spell teaches
you nothing.
Modify Memory
Enchantment (Compulsion) [Mind-
Affecting, Psionic]
Level: 4 (Complex)
Casting Time: Standard action (see text)
Range: Close (25 feet + 5 feet/two levels)
Target: One living creature
Duration: Permanent
Saving Throw: Will negates
Spell Resistance: Yes
You reach into the target’s mind and
modify up to five minutes of her memory in
one of the following ways:
1. Eliminate all memory of an event the
target actually experienced. This spell
cannot negate spells that affect the
subject’s mind.
2. Allow the target to recall with perfect
clarity an event she actually experienced.
3. Change the details of an event the target
actually experienced.
4. Implant a memory of an event the target
never experienced.
Casting the spell takes a standard action.
If the target fails to save, you proceed with
the spell by spending up to five minutes (aperiod of time equal to the amount of memory
time you want to modify) visualizing the
memory you wish to modify in the target. If
anything disturbs your concentration before
the visualization is complete, or if the subject
ever moves beyond the spell’s range
during this time, the spell is lost.
A modified memory does not necessarily
affect the target’s actions, particularly if it contradicts
her natural inclinations. The target
may dismiss an illogical modified memory as a
bad dream or a memory muddied by too much
wine. More useful applications of modify memory
include implanting memories of friendly
encounters with you (inclining the target to
act favorably toward you), changing the details
of a superior’s orders to the target, or causing
the target to forget she ever saw you or your
party. The DM reserves the right to decide
whether a modified memory seems too nonsensical
to affect the target significantly.
Learn Secret (Lesser)
Divination
Level: 1 (Exotic)
Casting Time: Standard action
Range: Touch
Target: One object
Duration: 1 round/level or until triggered
Saving Throw: None
Spell Resistance: No
This spell is based on the idea that, just
as creatures have truenames, objects have
special, unique secrets impossible to learn
by simple inspection and difficult to
describe with common language. When you
cast this spell, you learn a minor secret of
one object. This secret allows you to intuitively
know a way to use the object more
effectively. The next time you attempt to use
the object (if the duration of the spell continues)
you gain a +5 insight bonus.
Normally, this bonus applies to a standard
use of the item—the secret of a lockpick
allows the caster to use it to pick a lock better,
for instance. The secret of a battleaxe
allows the caster to strike with it more
accurately in combat. Sometimes, however,
the bonus applies to attempts to overcome
forces seeking to prevent you from using
the object. For example, the insight bonus
could apply to an attempt to force open a
barred door.
Only you gain the bonus, no matter how
hard you may attempt to communicate the
secret to another. Once used, the fleeting,
esoteric nature of the secret is forgotten. It
is impossible to record the secret in any way.
The insight bonus applies only to rolls you
make, so it is never a bonus to Armor Class.
Object Loresight
Divination [Psionic]
Level: 1 (Complex)
Casting Time: Standard action
Range: Touch
Target: One object
Duration: Instantaneous
Saving Throw: Will negates (harmless)
Spell Resistance: Yes
You learn something significant about
an object you touch. Go through this list, in
order; the first bit of lore you do not know,
you learn through this spell:
1. Age of object
2. Name of last creature to touch the
object, if any (other than you)
3. Race of last creature to touch the
object, if any (other than you)
4. Name of the object’s creator (a natural
object, like a rock, was created by
nature)
5. Race of the object’s creator, if any
6. Object’s purpose
7. Material(s) that makes up the object
8. Location of the object’s creation
9. Name of the most recent owner of the
object, if any
10. Magical ability of the object, if any
(random if more than one)
Multiple castings allow you to gain multiple
bits of information. If you know all of
the above information, this spell teaches
you nothing.
Faen (Loresong) Racial Traits
• Loresong faen receive a +2 racial bonus to Intelligence and
a –2 racial penalty to Strength.
• Small: Because they are Small creatures, all faen gain a +1
size bonus to Armor Class and attack rolls, and a +4 size
bonus to all Sneak checks. They must use smaller-sized
weapons and equipment, and can lift and carry only threequarters
as much as a Medium character.
• Faen are light-footed and quiet when they wish to be, earning
them a +2 racial bonus on Sneak checks.
• Faen base speed is 20 feet.
• Loresong faen have an affinity for magic, which grants
them a +2 racial bonus to Spellcraft.
• Innate Spell-Like Abilities: 1/day— detect magic, ghost
sound, and lesser glowglobe. Use the loresong faen’s character
level as the caster level.
• Low-Light Vision: Faen can see twice as far as humans in
starlight, moonlight, torchlight, and similar conditions of
poor illumination. They retain the ability to distinguish
color and detail under these conditions.
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